Glider, Grappling Hook and Fast Travel
Enshrouded has no mounts: you cross Embervale on foot, by glider (lifted by Updraft and air streams), by grappling hook, by swimming and diving (since Nov 10, 2025), and by fast travel between climbed Ancient Spires, your Flame Altars and, since 1.0, a bed you sleep in.
Enshrouded has no mounts, so you get around Embervale on foot, with a glider, with a grappling hook, by swimming and diving, and by fast traveling to Ancient Spires you have climbed and Flame Altars you have placed. Keen's 1.0 launch trailer of Oct 14, 2026 shows the glider at work: two small figures sail under a natural rock arch across a sunlit desert canyon. Gliders and grappling hooks are crafted, and Keen's support tips stress one thing new players miss: both "need first to be equipped before they can be used" (Keen). No horse, mount or vehicle appears in any Keen post or in the 1.0 changelog (Keen, Oct 14, 2026).
Quick facts
| Mounts | None |
| Glider | Crafted; the Ghost Glider is the high-tier one (achievement "Winged Victory") |
| Updraft | Skill that lifts a glider; charge time is a world setting since 1.0 |
| Air streams | Push gliders in any direction since 1.0 |
| Grappling hook | Pulls you to anchors; with skills, pulls flying enemies or you to big ones |
| Double Jump | Skill at the center of the skill tree since Apr 21, 2026 |
| Swimming and diving | For every character since Nov 10, 2025; oxygen limits diving |
| Fast travel points | The Cinder Vault start, every Ancient Spire you climb, every Flame Altar you place, a bed you sleep in (1.0) |
| Not allowed | Fast travel from inside the Shroud |
| Glider turbulence | On by default; a world setting turns it off |
The glider
The glider is your main way across Embervale's valleys and its Shroud. You craft it (Steam's achievement "Freefall" is for crafting or obtaining one), equip it, then open it in the air; jumping from an Ancient Spire or any height gives the longest flights (PCGamesN, Jan 30, 2024). The best is the Ghost Glider, with its own achievement, "Winged Victory" (Steam); in Souls of the Frozen Frontier the quest into the Albaneve Summits opened only once the Flame was at level 6 "and the Ghost Glider has been obtained" (Keen, Nov 5, 2024). 1.0 cut the Shroud Adhesive the glider needs (1.0 changelog).
Gliding has changed over the updates. Souls of the Frozen Frontier (Nov 5, 2024) brought "a reworked glider system", Keen's highlights video says, with air turbulence that now shakes flight paths; a world setting switches the turbulence off (Server Gameplay Settings).
Unlimited flight is not coming soon. Asked about endgame flight after Keen fixed an unlimited-flight trick, its developers said in Spring 2024 that "our current highest level glider is already powerful and we don't want to go for unlimited flight too quickly", while "thinking of other fun ways to mess with your glider".
Updraft and air streams
Updraft is a skill that lifts you while gliding. Since Forging the Path (Apr 21, 2026), "Updrafts will now build power over time when used in the wild", with the maximum height raised by 15% and near-instant lift kept inside bases.
Players disliked the charge-up. In Keen's "Things we're fixing for 1.0" video (Aug 19, 2026), the narrator says players "were very, very vocal" about it, so 1.0 adds a setting: "the old instant updraft, then the new slower one if you think gliders are OP." The 1.0 changelog puts it in the world settings and the game settings (1.0 changelog).
Natural air streams are the other lift. Since 1.0 they "can now not only push gliding players vertically upwards, but also to the side, forwards, backwards or even downwards", and 1.0 also stopped a laggy server from changing your flight path (1.0 changelog). Forging the Path had already added natural upstreams in the Kindlewastes, and the Albaneve Summits have updrafts for gliding.
The grappling hook
The grappling hook pulls you to hook anchors placed around the world: cliff tops, ruins, ceilings of dungeons. Steam's "Shortcut" achievement is for getting one. It is crafted, then equipped like the glider.
In combat it does more since Nov 5, 2024: it "can now pull flying enemies towards you or launch you into combat against larger foes", Keen's video says, once you unlock that in the skill tree. Wake of the Water added an upgrade that pulls you to anchors underwater and tears away debris and barricades (Keen). 1.0 lowered the stamina cost of hooking toward an enemy, smoothed the pull toward an anchor, and added hook anchors around the reworked Fell Dragon Youngling arena (1.0 changelog).
Double Jump and climbing
Double Jump is a skill, and since Forging the Path it sits "in the middle so you can grab it early", Keen's highlights video says. Game Rant's 1.0 tips put Double Jump and Updraft among the first skills to take once you have a glider (Game Rant, Oct 16, 2026). See Skill Tree.
Slopes changed at 1.0: walking or jumping up very steep slopes was reworked to stop bunny-hopping and sliding back, jumps on steep terrain cost a little stamina, and when you fall with no stamina left the game offers a respawn mid-fall (1.0 changelog).
Ancient Spires
Ancient Spires are the tall towers in every region. "Reaching the top ancient towers will unlock new locations on your map and give you an idea of where to go next", Keen's beginner tips of Feb 7, 2024 say, and lore pages and journals reveal points of interest too. A climbed spire becomes a fast travel point and the best launch for a long glide (PC Gamer, Jan 24, 2024).
Each region has one, with a Steam achievement for reaching it: Springlands, Revelwoods, Nomad Highlands, Kindlewastes, Albaneve Summits, Veilwater Basin and Cinder's Cradle (Steam); in early access the Low Meadows had one of their own (TheGamer, Feb 16, 2024). Some are puzzles: Veilwater Basin's has four floors of traps and puzzles and underwater sections (Game Rant, Nov 17, 2025), and 1.0 added save points to the Blackmire spire "to help in case the climb goes bad" (1.0 changelog). The Map and Regions page lists the regions.
How fast travel works
You can fast travel from the map to three kinds of place: the Cinder Vault where you start, any Ancient Spire you have climbed, and any Flame Altar you have placed. You cannot fast travel while you are in the Shroud (PC Gamer, Jan 24, 2024). Spires you find yourself stay with your character in other worlds, while spires found by others in a group do not (Keen FAQ).
Flame Altars are the fast travel points you choose. Upgrading the Flame raises how many you may have, which Keen's tips recommend: "Place more Altars to have more strategic Fast Travel Points everywhere around the world map (above the Shroud)" (Keen). At 1.0 the cap is 15 after the Flame upgrade needed for Cinder's Cradle and 16 at Flame level 11 (1.0 changelog); see Flame Altar and Flame Levels. Underwater, altars keep a bubble of oxygen so you can teleport and respawn there safely (Keen).
New at 1.0: "It is now possible to fast-travel while sleeping in a bed" (1.0 changelog).
Swimming and diving
Water came with Wake of the Water on Nov 10, 2025: "The ability to swim and dive in open water has been added to all Flameborn - no need to unlock it", while diving draws on a limited supply of oxygen, and weapons cannot be used underwater (Keen). Equipment and food can lengthen your time underwater, and the world setting playerDivingTimeFactor scales it from 0.5 to 2 (Keen).
Skills help: the same update added skills "that will help you swim longer, dodge attacks underwater, increase your resistances", Keen's highlights video says, among them Splash Dash, a forward lunge while swimming or diving. Veilwater Basin is the region built around water, with lakes, rivers and underwater ruins.
Frequently asked questions
Are there mounts in Enshrouded? No. Enshrouded has no mounts, horses or vehicles; you travel on foot, by glider, by grappling hook, by swimming and by fast travel.
How do you get the glider in Enshrouded? You craft the glider in Enshrouded, then equip it before you can open it in the air; the Ghost Glider is the high-tier version, which the Albaneve Summits quest once required.
How does fast travel work in Enshrouded? In Enshrouded you fast travel from the map to the Cinder Vault, any Ancient Spire you have climbed and any Flame Altar you have placed, and since 1.0 from a bed you sleep in. You cannot fast travel from inside the Shroud.
How do you change Updraft back to instant in Enshrouded? Since 1.0, Enshrouded has a setting for the Updraft charge time, including the old instant version; hosts set it in the world settings.
Can you swim in Enshrouded? Yes. Since Nov 10, 2025, every Enshrouded character can swim and dive without unlocking anything, limited by oxygen while underwater, and weapons cannot be used underwater.
How do you use the grappling hook in Enshrouded? Craft and equip the grappling hook, then aim at a hook anchor to pull yourself to it. Skills in Enshrouded's skill tree let it pull flying enemies to you or pull you to large foes.
Where are the Ancient Spires in Enshrouded? Every region of Enshrouded has an Ancient Spire, from the Springlands to Cinder's Cradle; climbing one reveals locations on the map and unlocks it as a fast travel point.
Sources
- Release trailer, changelog... everything you need to wait for tomorrow!, Keen Games on Steam, Oct 14, 2026
- Enshrouded: Forging the Path is live!, Keen Games on Steam, Apr 21, 2026
- Wake of the Water patch notes, Keen Games on Steam, Nov 10, 2025
- Souls of the Frozen Frontier patch notes, Keen Games on Steam, Nov 5, 2024
- General Tips (mild spoilers), Server Gameplay Settings and Frequently Asked Questions, Keen Games support, read Oct 20, 2026
- Enshrouded achievements, Valve, read Oct 20, 2026
- How to fast travel in Enshrouded, Sarah James, PC Gamer, Jan 24, 2024
- Enshrouded tips and beginner's guide, PCGamesN, Jan 30, 2024
- Enshrouded biome location guide, TheGamer, Feb 16, 2024
- How to complete the Veilwater Basin Ancient Spire, Game Rant, Nov 17, 2025
- Enshrouded new players guide, Game Rant, Oct 16, 2026
- Enshrouded 1.0 - Launch Trailer, Enshrouded, Oct 14, 2026 (video; storyboard checked)
- Enshrouded - Souls of the Frozen Frontier | Update 4 Highlights, Enshrouded, Nov 5, 2024 (video)
- Enshrouded developers answer your questions!, Enshrouded, Spring 2024 (video)
- Enshrouded - Things we're fixing for 1.0, Enshrouded, Aug 19, 2026 (video)
- Enshrouded - Forging the Path | Update 8 Highlights, Enshrouded, Apr 21, 2026 (video)
- Enshrouded Beginner Tips, Enshrouded, Feb 7, 2024 (video)
- Enshrouded - Wake of the Water | Update 7 Highlights, Enshrouded, Nov 10, 2025 (video)
Moments
Enshrouded 1.0 - Launch Trailer
Enshrouded
Enshrouded - Souls of the Frozen Frontier | Update 4 Highlights
Enshrouded
Enshrouded developers answer your questions!
Enshrouded
Enshrouded - Things we're fixing for 1.0
Enshrouded
Enshrouded - Forging the Path | Update 8 Highlights
Enshrouded
Enshrouded - Beginner Tips
Enshrouded
Enshrouded - Wake of the Water | Update 7 Highlights
Enshrouded
Photos
See also
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Skill TreeEnshrouded has no fixed classes. Every Flameborn spends skill points (one source is character level, the other is destroyed Shroud Roots) in one shared tree whose areas the 1.0 menu labels Survivor, Beastmaster, Ranger, Assassin, Trickster, Athlete, Barbarian, Warrior, Guardian, Battlemage and Healer, and can respec at a Flame Altar for runes. -
Map and RegionsEmbervale, Enshrouded's map, is complete at 1.0 with seven regions in order of level (Springlands, Revelwood with the Blackmire, Nomad Highlands, Kindlewastes, Albaneve Summits, Veilwater Basin, Cinder's Cradle) plus new edge areas; the last official size is 10 by 10 km (Keen, Dec 19, 2024). -
Flame Altar and Flame LevelsIn Enshrouded the Flame Altar is your base's heart and a fast travel point; upgrading the Flame raises every player's stats, Shroud time and the number of altars you may place. 1.0 adds a Flame level needed for Cinder's Cradle (15 altars) and Flame level 11 after the final threat (16 altars, and altars push the Shroud back).
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Veilwater BasinVeilwater Basin is Enshrouded's tropical lake and river region between the Albaneve Summits and the Blackmire, added in Wake of the Water on Nov 10, 2025 for characters of about level 35 to 45 at 1.0. It is home of the lizard-like Drak and their leader Hydrak'Dal, and since 1.0 its northern gates lead to Cinder's Cradle.